

If you play for longer periods or more frequently, then you care about the cycle time for each room. During the interim, your dwellers do not consume resources. This is because you can place only one dweller in the room, and it will still be ready by the next time you play. If you only play for a short period, and usually have at least 20 minutes or so between play periods, then getting more rooms is not a bad idea.

This actually depends on how you play the game, and how many dwellers you can equip. Would this make it more efficient to simply build more rooms, even with that additional expense?įirst off, I know similar questions have been asked before however, they usually don't really mention what I am looking for specifically (efficiency). Coupled with the upgrade bonus, would this make it worth it to simply upgrade before building more?Īdditionally, at least in the beginning, it is difficult to store up enough caps to actually upgrade due to expense. However, it does get more expensive to build rooms the more of one that there is. It seems that building more rooms might be better as it would probably get more in the long run (two rooms vs one) even with the bonus of upgrading. I'm trying to quickly build up a solid base of the first three and wondering what the most efficient method is between upgrading (3 rooms) and building (3 rooms). The main reason I'm wondering is that in my vault I'm going for 3 layers of the following (power, food, water), followed by several layers of med/rad labs for mass-storage purposes, training rooms, etc. I am trying to figure out what will get the best return on investment right away. I am wondering which is more efficient in the beginning: building new rooms (production specifically) or upgrading existing rooms? Assume that the rooms are already three wide and that I would (obviously) be upgrading them all at the same time.
