


This change was accompanied by its fair share of controversy, as many players felt it significantly slowed down the daunting leveling process in Diablo 4, and thus contributed to the overall backlash that Season 1 has gotten. A contentious topic since launch, level scaling in Diablo 4 was criticized for making level ups feel more like a punishment than a reward, and one of the ways that the developers tackled the subject was by scaling down the monster levels in the open world for Season of the Malignant. However, past experience shows that these issues may be addressed in the future.ĭiablo 4 is the first open world experience in the Diablo franchise, and though the environments are breathtaking, some players believe that Blizzard needs to improve the game's level scaling. The dissatisfaction with Season 1 extends beyond the leveling process, with nerfs to survivability, changes to endgame, and issues with itemization making the game feel worse for players and streamers.

